Chips and your tower
A city that pays its players
Stonk City runs on two streams. $TOWER's trading fees buy the towers' yield, every 15 minutes. What players spend at the city's businesses is split three ways: contracts for players, dividends for shareholders, and the treasury.
- Yield from trading fees
- Takings split three ways
- Nothing from nothing
The loop
Where the chips go
Follow the arrows: trading pays the towers, and what players spend pays the players who work for and own the city's businesses.
Into the pool
Where yield comes from
Only from trading. Every trade of $TOWER pays a small fee. Every 15 minutes 90% of the fees buys $TOWER on the market, and those tokens join the yield pool. The treasury keeps the other 10%. Every hour 3% of the pool is paid out: 10% of that to the wage pot, the rest shared between the lit towers by what their floors count.
- A cap on every share: no tower takes more than 15% of an hour's pool (what that leaves stays in the pool). Fair shares has the detail.
- Yield nobody collects in 24 hours goes back into the pool, for later hours.
- No buy, no pool: the pool only ever holds what the fees bought. An hour with nothing in it pays nothing.
Why yield is biggest early
A new coin trades the most in its first days, so that is when the most fees come in and the pool is at its biggest. As trading settles down, so does the yield.
Each hour's pool is a slice of everything bought so far, so a busy day keeps paying for a while after it ends.
How your tower's share is worked out: your tower.
Takings
What a business does with its takings
Every business keeps its own books. Of every 100 chips of takings in a day, a share funds contracts first, a share of the rest pays its shareholders, and the treasury keeps what is left:
- 20of 100ContractsListed on ContractX as jobs for players, hour by hour, each one a race.
- 24of 100ShareholdersPaid the next day, split by the shares each held all day.
- 56of 100The treasuryKept as the house's own: it stands behind casino wins and free chips.
The casino's takings are its net for the day: what players lost, less what they won. Spending Bonus chips doesn't count toward any business's takings.
Own the city
Every business is a company
The places you spend chips are real businesses. Each is a company on the Stonk Exchange: buy its shares with chips, and you are paid dividends from what it takes in.
Stonk Casino
What players lose at the tables, less what they win.
The Velvet Pole
Tips for the dancers and drinks at its bar.
Stonk Speedway
A cut of every tournament's buy-ins.
Stonk Motors
Every car sold at the dealership.
Stonk Air
Every aircraft sold or rented at the airport.
Illegal Street Racing
A cut of every paid street race's pot, and of every Cops & Robbers match played for chips.
Bull Outfitters
Clothes, and decorations for towers.
Stonk Sports
Sports gear: skates, jerseys, the ball.
ContractX
Its commission on every contract it pays.
Stonk Media
Billboard time across the city, and the signs on towers' roofs.
Stonk Build Co.
Every floor built: move-ins, levels, switches. No shares: it funds contracts.
Some are listed on the Exchange now and the rest join as the city lists them. A business with no shares out has no shareholders to pay, so the treasury keeps that part of its takings.
ContractX
Contracts: paid work, out of takings
A business's contracts share goes up on ContractX, the contracts app on your phone, through the day, in three sizes. Deliver one and you are paid in chips, out of what that business took in. Every contract is a race: join it and go, and the first to deliver is paid.
- StandardA share of its potThe everyday ones, and the most of them. You can win up to 6 a day.
- HotA share of its potBigger and quicker to go. You can win up to 3 a day.
- HeadlineA share of its potThe big one, when a company has saved up for it. You can win one a day.
- Any player can join any contract. No City Rank to reach, and no waiting for a new wallet: holding enough $TOWER to play is all it asks.
- One in hand at a time, and so many wins of each size a day (above). Only a contract you win counts toward the day; losing a race costs nothing.
- Nothing to put up: joining a contract costs no chips. Deliver it first and its pay lands whole.
01Join
Join any contract on the board, any time, also while others are already running it. Joining is free.02Go
Your run starts as you join, or 2 minutes after you arrive in the city, if you just came in. You have 3 minutes to reach the pick-up.03Pick up
Street pick-ups are drawn at random on any street of the city, a short drive from the drop: nobody can camp them. A helicopter job waits at one of the city's helicopter stands.04Deliver first
The first to deliver is paid in chips and graded; every other run ends at no cost, with no strikes.
On the police missions the police chase every runner. If nobody delivers, the contract goes back on the board until it expires. Race it with your crew and the first of you to deliver wins it for all of you, with a bonus on top: crew runs.
Each business keeps a pot for each size, filled every hour from its contracts share (the casino's once a day, from its settled day). A contract takes a share of its pot, so a busy business posts bigger ones; a pot too small for one keeps saving.
ContractX keeps 10% of each as its own takings. Paid in chips: spend them, or cash them out as $TOWER. The chips arrive locked, and part of the pay can be shares. A win also pays XP, 50, 100 or 150 by its size, times its grade (up to 600 a day), and a share of the night's daily wages. No Hustle.
Some hot and headline contracts pay an item instead of chips: clothing, a decoration, a car or a Stonk Air aircraft worth up to 100,000 chips. No commission, nothing to cash out, and you can't join one for something you already own.
The underworld has the same work on the quiet: the Burner's fixer pays chips out of the same takings, and counts towards the same day's limit.
ContractX
Putting contract money back in
The bigger contracts ask you to own a piece of the business first, and they pay you in part with it. Win one and the city asks you to put the chips to work.
- Own some of the company. A hot or headline contract needs shares in its company worth 20% of the contract, held for at least 1 hour. Shares you bought a minute ago don't count yet. Standard contracts ask for nothing. For Stonk Build Co. the floors in your tower count instead, for Bull Outfitters and Stonk Sports the items you own from them. A locked card tells you what you have and what is missing, with a button to buy it.
- Paid partly in shares. 10% of a standard contract's pay, and 25% of a hot or headline one, comes as shares of the company that posted it. The rest is chips. Those shares can't be sold for 24 hours, but they count everywhere else: your tower, dividends, votes.
- The chips arrive locked. 50% of the chips a contract pays are locked chips: yours to play and spend in the city, not yet to cash out.
Put it to work
After a win, the app offers to put what you were paid straight back in, at 25%, 50% or all of it:
- Shares of the company, with no trading fee, for 30 minutes after the win.
- A bond, if one is open on the Exchange.
- A floor for your tower, when the pay covers one.
- The company's own item, when the pay covers one: a car from Stonk Motors, an aircraft from Stonk Air, an item from Bull Outfitters or Stonk Sports.
- Flip it: the casino's coin flip, with the chips as your stake. It counts as a casino bet like any other.
Locked chips are spent first, so every one of these also unlocks them. It is all optional: you can keep the chips.
An example
A bad night at the casino
Here is the loop with one player and one table.
01A player loses
Someone loses 5,000 chips at blackjack. Bad night.02The casino has a good day
Those chips are the casino's takings. The tokens behind them are now the house's own.03The day is split
Just after midnight (UTC): 20% funds the casino's contracts, 24% goes to everyone who held its shares all day, and the treasury keeps 56%.04Its price moves
Good days make its shares more wanted, and buyers push the price up. Sellers push it down.
Share prices
How a share price moves
Every company has a fixed number of shares. Buy some and the price goes up a little; sell and it comes down. The price is simply what players are paying: there is no house on the other side of your trade.
Each trade pays a small fee (1%), which counts toward that company's takings.
Buying, selling, dividends, IPOs and city votes have their own section: the Stonk Exchange.
Why it works
A city that sustains itself
01Hold
$TOWER, and the chips you hold, build your floors.02Pick
Good companies make your floors earn more of the pool.03Play
What everyone spends pays for contracts, dividends and the treasury.04Own
Shares in the businesses pay you from what they take in.
The city never owes what it doesn't hold: every chip is a $TOWER in the treasury, and the house's own tokens stand behind every casino win. Yield comes from trading; everything else comes from what players spend. The busier the city, the more there is to share.
The books are public: the City Treasury.