Flying
Planes and helicopters
Stonk Air flies from Stonk International, the city's airport. Buy an aircraft for good or rent one by the quarter hour, take off from the runway, and see the whole city from above.
- 7 aircraft
- Buy or rent
- On a computer
Stonk Air's line-up
Two props, two helicopters, three jets
Each drawn from the model you'll fly. The props forgive; the jets are fast and need room; the helicopters land anywhere flat.
Props
- CommonPaper Hands CubProp plane · 270 km/h · up to 300 mPrices at the Stonk Air deskHigh wing, low stakes. It forgives everything except the ground.
- UncommonJunk Bond BiplaneBiplane · 306 km/h · up to 300 mPrices at the Stonk Air deskHigh yield, high risk. Loops, rolls and a smoke trail to prove it.
Helicopters
- UncommonHedge HopperHelicopter · 270 km/h · up to 200 mPrices at the Stonk Air deskLow, nimble and it parks on any flat patch. It hedges every corner.
- RareBlue Chip ChopperHelicopter · 324 km/h · up to 250 mPrices at the Stonk Air deskBoard meetings at two hundred metres. Lands on any plaza in town.
Jets
- EpicGolden ParachuteBusiness jet · 495 km/h · up to 450 mPrices at the Stonk Air deskHowever it ends, you land softly. Private, quick and very shiny.
- LegendaryLimitedShort SqueezeFighter · 648 km/h, 810 on the burner · up to 600 mPrices at the Stonk Air desk100 madeOne hundred made. When the shorts cover, it goes straight up.
- LegendaryLimitedBailout JumboAirliner · 450 km/h · up to 450 mPrices at the Stonk Air desk25 madeTwenty-five made. Too big to fail, too big to park anywhere but the airport.
Prices in chips and what's left are the hangar's own, live.
Buy or rent
Yours for good, or yours for a while
| Question | Buy | Rent |
|---|---|---|
| How long | For good: one of each model | A pass for 15 minutes from when you rent |
| Its colour | The one you pick, kept for good | Stonk Air's cream with the brass stripe |
| Crash it | ✓Free, as often as you like | ✓Free, while the pass runs |
| Limits | The limited editions sell out | One pass a model at a time, 20 passes a day |
| Refunds | ✕None | ✕None |
The airport
From the terminal to the sky
01Go to Stonk International
It's a landmark on the city map, runway and all. Walk there, or pick it on your phone's map and follow the GPS.02Visit the Stonk Air desk
Press E at the terminal's doors ("Stonk Air: buy, rent or fly"), or open the Hangar app on your phone. Buy, rent, or pick one you own.03Fly now
It appears at a free stand on the apron with you in the seat. Or Park at a stand and walk to it: E gets you in.
Planes and helicopters
Where each can land
| Question | Planes | Helicopters |
|---|---|---|
| Take off | The runway, or any airfield pavement long enough | Anywhere: climb straight up |
| Land | On the airfield only: wheels down, wings level, gently | Any flat ground: a plaza, a street, a park |
| A rooftop | ✕A crash | ~You can perch, but not get out |
| Get out | Stopped on the ground: E | Landed and still: E |
The aircraft stays parked where you got out. Press E by it to fly again; left untouched for 10 minutes it goes back to the hangar. Put it away any time from the Hangar.
Crashing
Anything that isn't a landing is a crash
Clip a tower, touch down too hard, land a plane in the street or ditch in the sea and it blows up. Nobody gets stuck: you're back on foot outside the terminal and the aircraft is back in its hangar.
Crashing is free. You can get one out again 10 seconds later.
- Hold for a second: bail out, anywhereB
- Get out, stopped on the groundE