Flying
The Short Squeeze
The city's only armed aircraft: a fighter with heat-seeking missiles for anything in the air and a rocket pod for everything on the ground. Use it and the city shoots back.
- 100 made, or rent one
- Missiles and rockets
- On a computer
What it carries
Two weapons, two keys
- Fire a missile at the flyer you've lockedR
- Fire a rocket; hold it to ripple the podX
- AfterburnerShift
Missiles
Lock on, then fire
Heat-seekers for anything in the air: another player's aircraft, or one of the city's own.
01Find a flyer
In the air, at least 20 m up, away from the airport. The ring under your gun cross says SEARCHING.02Hold it in the ring
Keep it near your nose, between 60 m and 700 m away. LOCKING counts up.03LOCKED
After 1.5 seconds it's yours. PRESS R TO FIRE.04Fire
R. One missile a target at a time, 4 seconds between launches. It chases for 9 seconds, then blows itself up.
Being chased
MISSILE LOCK, MISSILE INBOUND
Any aircraft can shake a missile, and it's skill, not luck. Fly straight or curve gently and it hits. Throw a hard, sustained turn as it closes in, in its last few seconds, and hold it: the seeker loses you.
Turn too early and it follows you round; too late and it's too close. The fighter on its burner can simply out-turn one.
- MISSILE LOCK!Someone is locking on, or has: their name under it.
- MISSILE INBOUND!!It's fired. An arrow points where it's coming from.
- EVADED!✓Missile lost you: it flies on blind.
Shot down
What being shot down means
| Question | What happens |
|---|---|
| On screen | SHOT DOWN BY their name, the blast in slow motion, then black |
| You | On foot outside the terminal a few seconds later |
| Your aircraft | ✓Back in its hangar, yours as ever |
| Your chips | ✓Untouched: nobody wins or loses a chip |
| Flying again | After 10 seconds; a rental's pass keeps running |
Rockets
The pod: no lock, just aim
Rockets fly straight from the nose, drop a little with range, and blow up whatever they hit: people on foot, cars and the people in them, aircraft.
- The drop pipper: a ring on the ground ahead shows where a rocket fired now would land, with its range. OUT OF RANGE, PROTECTED or NO FIRE: AIRPORT say why it won't.
- On the ground: INCOMING and a beep warn anyone a rocket is coming down near: a second or two to move.
- Your own blast gets you too. Strafe low and you can take yourself down.
On the receiving end
WASTED, and back on your feet
01WASTED
Who did it, and a countdown. A driver's car blows up with everyone in it; an aircraft is shot down.02Down 4 seconds
You get up on the nearest street corner at least 40 m from the blast, away from the next rocket.03PROTECTED
Nothing can hurt you for 10 seconds; longer if you're hit again shortly after. Your car is back in your garage.
Rockets can't hurt:
- Anyone in a tunnel. The expressway under the avenues is a bomb shelter.
- The airport, the lock-up, and the police station's door.
- Anyone at a game: on the ice at Stonk Rink, or on Stonk Courts.
- Street racers on the grid or racing, every side of an underworld run, and anyone the police are already after.
- Newcomers in their first 10 minutes in town, anyone who just arrived (8 seconds), anyone standing still and away for 20 seconds, and a courier at a job's door.
- The same player twice running: after your rocket gets someone, yours can't touch them for 2 minutes.
The city's own aircraft
Bring down the blimp
Five aircraft fly over the city on the same clock for everyone. Every one of them can be brought down, and each is back a minute later.
The $TOWER blimp
Slow, huge and hard to miss.
The news helicopter
Circling over the Stonk Exchange.
The banner plane
Towing its banner across the sky.
Two airliners
In and out of Stonk International all day.
| Question | Brings it down | And you |
|---|---|---|
| Fly into it | ✓Yes | Down too: a crash, back at the terminal |
| A rocket | ✓Yes | Fine |
| A missile (lock on as on a player) | ✓Yes | Fine: it costs one of your missiles |
Wanted from the air
The city shoots back
Rockets earn stars: 1 point for every rocket that goes off, 2 more for every player wasted, three points a star. A kill is a star; three misses are another.
- ★1
- ★2
- ★3
- ★4
- ★5
- WANTEDYour stars show on your HUD. Hold fire in the open air and they fade.
- 3+ · BOUNTYA WANTED marker over your jet for everyone in your server, and a line in their feed.
- 4+ · AIR DEFENCESCPD rooftop batteries fire heat-seekers at you, and your pod stops rearming.
| Question | How it ends | Then |
|---|---|---|
| Hold fire in the open air | A point fades every 20 seconds. Lose them all and it's over | ✓Clean |
| Come down with stars: shot down, crashed, bailed out or landed | Your pod is locked 90 seconds for every star, and the police come for you on foot | ✕Hunted |
| Landed, walked off and lost them | An escape: it counts on the escapes board | ~Got away |
| Crashed and never seen | The trail goes cold: no escape to brag about | ~Let off |
Rockets pay nothing: no chips, no XP, no board. The kill feed is the only brag.